The Vikings can play as a berserker, huscarl or gestir. Skirmishers move faster than most other classes, but have less health. Skirmishers are equipped with a cutlass which they can lunge forward and impale enemies by using their special ability, a flintlock pistol and a gunpowder keg. Their special ability gives them the capability of firing an explosive cannonball from their blunderbuss. Captains are armed with a cutlass, a blunderbuss and a parrot, which can be used for harassing enemies or as a distraction. Pirate players can choose from either a captain or a skirmisher. Every class also has access to a unique special ability, which becomes available after a player has dealt sufficient damage to foes. Each class' weapons follow the theme of their team: pirate classes use a variety of sabres, cutlasses and flintlock firearms, the Vikings use battle axes and spears and knight players have access to a range of swords and bows. The overall class structure is designed for balance, with a variety of different classes being used to create effective strategies against the opposing teams. The release of beta 2.0 saw the inclusion of a further three classes and the Viking Gestir was introduced for 2.3. For the Knights: Heavy Knight, Archer, Man-at-Arms, Assassin, Cleric, and Lord. For the Vikings: Berserker, Huscarl, Gestir, Bondi, Seio-Kona, and Jarl. The eighteen classes planned for the final version of PVKII are to include for the Pirates: Skirmisher, Captain, Sharpshooter, Freebooter, 'Ealer, and Swashbuckler. In the initial release only one class was available to each team, although eighteen classes are planned in total. In addition to the official maps, the game's community also actively creates custom maps and content for the game. Further maps are to be added in subsequent releases. Maps are generally built around a particular game mode configuration and are designed with eighteen players in mind. The game's maps span a variety of realistic and unrealistic settings and environments, such as Medieval castles, Aztec temples and Caribbean islands and towns. Ranged attacks can be blocked by players with shields.
Ranged attacks allow players to attack enemies from afar, usually at the risk of lowering their close combat defences. A successful parry leaves the attacker momentarily slowed and incapable of attacking or blocking, allowing for a counter-strike. Melee is performed through directed mouse movements for different directional of strike, that can be parried or blocked by other melee weapons with a corresponding mouse movement depending on the properties of the weapons involved in the fight. The final game mode is a straight team deathmatch where the teams simply try to kill as many of the opposing teams as possible.Ĭombat in Pirates, Vikings and Knights II is achieved through melee strikes, blocking and ranged attacks. When one team holds the territory, their countdown timer activates unless they are displaced by another team. The third game mode is "territory", in which teams fight for control of a strategic area of their surroundings. A variation on this is the "booty tag" mode, in which there is a single chest and the teams fight for control of the chest to decrease their timer. The more chests a team has in its possession, the quicker the timer decreases. In "booty" games, teams must collect or steal treasure chests distributed across the level and bring them back to their own base to activate a countdown timer to victory. The objectives in a Pirates, Vikings and Knights II game is defined by the game mode that is being used at the moment there are four game modes implemented out of a planned nine.
PIRATES VIKINGS AND KNIGHTS II GAMEPLAY FULL
Although beta 2.3 only includes seven classes overall, a full complement of eighteen-six classes per team-are planned in the course of the game's development. As of beta 2.3, players can choose one of two classes on each team (the Vikings have a new third class), giving them access to different weapons and abilities. These three teams, themed around pirates, Vikings and knights, are distinct in classes and capabilities. Pirates, Vikings and Knights II is based around three teams competing for an objective. Pirates, Vikings & Knights II is a Halflife 2 Modification based on 3 teams from times past locked in a never-ending battle for wealth, dominance, and power.