Either swim or call up your water mount to head out to the right side of the island and you’ll discover Watchman’s Rock. You should see a school of young sharks (non-aggressive and not hungry, thankfully). As you head to the very eastern point of the cliffs you will see a steep, narrow path that leads down to the shore. Start at the Stormtorn Foothills flight path and head east to the top of the cliffs, heading through Storm’s Reach and bearing left once you’re through. Why is it tricky ? It’s an island, so you’re going to have to swim. Non-Hunters will be teleported back to the Nesingwary flight path, but congratulations! You have discovered where Hunters go to be alone… together. Cross the river and join the path that heads up the hill and into Trueshot Lodge. You’ll see a cave entrance ahead of you, head to the right of that and keep climbing. Turn left up the hill and keep going up and left past the Pinerock Stalkers and Soothoof Hillstriders. The easiest way to find it is from the Nesingwary flight path. Why is it tricky ? It’s the Class Order Hall for Hunters, so if you’re not a Hunter you will be teleported out just a few seconds after discovering the area. Congratulations! You have discovered Ironhorn Enclave. Click that green exclamation point enjoy that nice, easy flight back down. Make a left across the water and take the path upwards on the other side and there, as you arrive-out of breath and cold-is your flight path. You’ll eventually reach a sharp right that takes you down a rocky path leading straight into a small dwelling. Once across, head slightly down the hill to your left. Up, up, up you go until you reach a building and a distinctly unsafe-looking wooden bridge across a gaping chasm. It’s very steep and narrow in certain spots. The path takes you under strings of flags and twists left and right through the snow. Once across, keep to the right and follow the path up the hill. On your left you’ll see a wooden bridge you’ll use to cross the river. At the top of the hill take a sharp right, avoiding the mobs ahead of you, and keep to the right of the river. Start at Thunder Totem, take the path north, and keep going up the hill. Make sure you have a sturdy mount and a warm coat. The path isn’t always clear and, in some places, gets very steep. Why is it tricky ? The route takes you up mountain pathways that lead to the summit. If you use an addon or macros, check below for the coordinates-along with the names-of places you need to discover. (We’re dealing with that.) As you journey through the land and repel the Burning Legion, you may have missed a couple of noteworthy spots.įrom precarious pathways to isolated islands, we’ll tell you how to get to some of the hardest-to-find places in Legion and unlock the Broken Isles Explorer achievement-bringing you one step closer to earning Broken Isles Pathfinder, Part One. Wer also aktuell nur noch ein oder zwei Punkte auf diesen Inseln entdecken muss, der sollte unbedingt Gebrauch von folgendem Artikel machen.įrom the eerie beauty of Suramar, to the verdant lands of Val’sharah, and the rocky heights of Stormheim- the Broken Isles are a rich landscape filled with mystery. Zusätzlich dazu beinhaltet dieser Blogeintrag auch noch eine umfangreiche Übersicht zu den einzelnen Zonen der verheerten Inseln, die alle für den Erfolg „ Erforscher der Verheerten Inseln“ benötigten Orte inklusive ihrer Koordinaten in dem jeweiligen Gebiet auflistet. Dabei listet dieser von den Entwicklern verfasste Artikel dann erst einmal die am schwierigsten zu erreichenden Orte aus Legion auf und erklärt den Lesern recht ausführlich, wo sich diese teilweise recht gut versteckten Bereiche eigentlich befinden und wie die Spieler sie am sinnvollsten entdecken können. Im Verlauf der vergangenen Nacht haben die Mitarbeiter von Blizzard Entertainment den zweiten Teil ihrer neuen Reihe von Blogeinträgen zu dem Freischalten des Fliegens auf den verheerten Inseln veröffentlicht, der in diesem Fall dann als kurzer Guide zu dem wichtigen Erfolg „ Erforscher der Verheerten Inseln“ fungieren soll.